|Resample a spline at equidistance
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|Author:||Ethan [ Thu Dec 06, 2018 4:28 am ]|
|Post subject:||Resample a spline at equidistance|
I have a set of points (x, y) and used Spline1DBuildCubic() to interpolate them to a cubic spline. Question is how can I resample this generated spline at equidistance? Equidistance is not in x-axis but in the cartesian distance of two points. Means the new points set have the equal distance interval between adjacent points.
|Author:||Sergey.Bochkanov [ Mon Dec 10, 2018 10:32 am ]|
|Post subject:||Re: Resample a spline at equidistance|
The only solution I have so far is to start from the left node (the boundary point) and manually calculate "next" point (try some trial distance along X, increase/decrease it until required precision is found).
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